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HCI
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Robot Journalism
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Social Computing
HUMAN-COMPUTER INTERACTION + DESIGN LABORATORY
In hci+d lab. @ Seoul National University, we are conducting research on Human-Computer Interaction, Social Computing, Information Visualization and more. Current research focuses on understanding social behavior through large data analysis and building high fidelity interactive systems. Please contact us if you want to join our research group.
Our main research area is Human-Computer Interaction which explores interaction between human and computers. The study intersects disciplines such as computer science, behavioral science, design, communication, media studies and several other fields of study.
As computer plays an important role in our daily life, it is becoming also important to understand social interaction within a computerized society. Social Computing is an area of intersection of computer science and social science to understand and support any sort of social behavior in or through computational systems.
We focus on automating article-writing process.
We are intensively working on Information Visualization research which generates interactive visual representations of abstract data to support human cognition. This has emerged from research in human-computer interaction, computer science, visual design and psychology and is becoming important in data science including big data analysis.
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Building a Behavioral Intervention Technology (BIT) framework: With an example of the intervention within LiquidEye application targeted to computer-vision symdrome (Prototype deployed on MacOS)
Building a Behavioral Intervention Technology (BIT) framework: With an example of the intervention within LiquidEye application targeted to computer-vision symdrome (Prototype deployed on MacOS)
Building a Behavioral Intervention Technology (BIT) framework: With an example of the intervention within LiquidEye application targeted to computer-vision symdrome (Prototype deployed on MacOS)
Building a Behavioral Intervention Technology (BIT) framework: With an example of the intervention within LiquidEye application targeted to computer-vision symdrome (Prototype deployed on MacOS)
Building a Behavioral Intervention Technology (BIT) framework: With an example of the intervention within LiquidEye application targeted to computer-vision symdrome (Prototype deployed on MacOS)
Building a Behavioral Intervention Technology (BIT) framework: With an example of the intervention within LiquidEye application targeted to computer-vision symdrome (Prototype deployed on MacOS)
Building a Behavioral Intervention Technology (BIT) framework: With an example of the intervention within LiquidEye application targeted to computer-vision symdrome (Prototype deployed on MacOS)
Building a Behavioral Intervention Technology (BIT) framework: With an example of the intervention within LiquidEye application targeted to computer-vision symdrome (Prototype deployed on MacOS)
Building a Behavioral Intervention Technology (BIT) framework: With an example of the intervention within LiquidEye application targeted to computer-vision symdrome (Prototype deployed on MacOS)
Building a Behavioral Intervention Technology (BIT) framework: With an example of the intervention within LiquidEye application targeted to computer-vision symdrome (Prototype deployed on MacOS)
Building a Behavioral Intervention Technology (BIT) framework: With an example of the intervention within LiquidEye application targeted to computer-vision symdrome (Prototype deployed on MacOS)
Building a Behavioral Intervention Technology (BIT) framework: With an example of the intervention within LiquidEye application targeted to computer-vision symdrome (Prototype deployed on MacOS)